Breathing Plugin RPGMAKER MZ
A downloadable asset pack
After upgrading to MZ from MV was upset to find the breathing effect plugin I used for MV didnt have a port or easy to find working version so I made one myself. To use: add the plugin to your js/Plugin folder. Then add <BreathingEffect> to the Note section of the enemy you wish to have the breathing effect. This is great for those that dont want to deal with sprite sheet enemies.
I'm slowly working on adding other functions for my own game such as floating, scaling, stretching, and sprite swapping, so keep an eye out for any updates.
Update 10/18/2024 : <Floating>
Added a note tag for flying enemies to give them a slight figure 8 type of movement.
When you have multiple flying sprites they will all float out of sync to give the pack of enemies a more realistic pattern.
add <Floating> to your enemies note section.
Status | Released |
Category | Assets |
Author | Wingedwolf123 |
Tags | plugins, rmmz, RPG Maker, RPG Maker MZ |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:
Comments
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Hi friend, I bought the plugin but it makes the enemies go down, making the battle animations display incorrectly. How do I fix it?
Are you using any other plugins that handle animation of the enemy sprites?
Friend only uses 2 plugins and they are very general that do not affect the graphics
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VID ERROR"Ahh, I see. It looks like you are using front view, while the plugin was designed for side view. I'll see if thats the case for me as well and will make adjustments.
Yes, my friend, if you knew how much I would thank you because I bought it since I like the front view. If you can adapt it, you are the best.
Alright I updated the main plugin and also added a plugin version compat with both frontal and side view that requires no note tags. Went a step further and added a <Floating> tag for you in the "withnotes" version to give your air based enemies a little something extra. Let me know if either fixed your issue.
Will this work on actor battlers too?
I'm sorry it seems it doesn't. I'll try to tweak it to do so.