Do you plan to update this plug-in? If so, it could be cool to see the breathing be affected by enemy health values; the lower the HP, the slower the rate of breathing becomes!
Ahh, I see. It looks like you are using front view, while the plugin was designed for side view. I'll see if thats the case for me as well and will make adjustments.
Alright I updated the main plugin and also added a plugin version compat with both frontal and side view that requires no note tags. Went a step further and added a <Floating> tag for you in the "withnotes" version to give your air based enemies a little something extra. Let me know if either fixed your issue.
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Do you plan to update this plug-in? If so, it could be cool to see the breathing be affected by enemy health values; the lower the HP, the slower the rate of breathing becomes!
Hi friend, I bought the plugin but it makes the enemies go down, making the battle animations display incorrectly. How do I fix it?
Are you using any other plugins that handle animation of the enemy sprites?
Friend only uses 2 plugins and they are very general that do not affect the graphics
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VID ERROR"Ahh, I see. It looks like you are using front view, while the plugin was designed for side view. I'll see if thats the case for me as well and will make adjustments.
Yes, my friend, if you knew how much I would thank you because I bought it since I like the front view. If you can adapt it, you are the best.
Alright I updated the main plugin and also added a plugin version compat with both frontal and side view that requires no note tags. Went a step further and added a <Floating> tag for you in the "withnotes" version to give your air based enemies a little something extra. Let me know if either fixed your issue.
Will this work on actor battlers too?
I'm sorry it seems it doesn't. I'll try to tweak it to do so.